The Falling Wooly
The Falling Wooly is an endless runner game developed over three months with a strong focus on accessibility. In this game, players control a sheep that has fallen into an endless well, free-falling through constantly spawning tunnels filled with randomized obstacles. The project was designed around a custom controller, ensuring that people with disabilities can play the game, the controller we designed around was eye tracking. My contributions to the project include creating the 3D models and textures for the tunnels and the well, rigging the character and setting it up with Unity's ragdoll system, and animating the character for the main menu. I also wrote the code for several key features, including spawning tunnels and obstacles, player movement, difficulty selection, score tracking, and a health system with an invulnerability window after taking damage. Additionally, I worked on setting up the main menu scene.





